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CPU play · Tutorials

Liar’s Dice rules & how to play

Use your private cup to estimate everyone’s dice. Raise the bid or challenge it.

Updated October 23, 2026. Based on the Version 1.1 implementation. Values illustrate standard or preset rules; your active settings take precedence.

Objective and setup

Play with 2–6 seats. Other seats are CPU opponents. Choose player count, individual CPU difficulty and rules before starting.

Private hands and wild ones

Each player sees only their own cup. Counts and declarations are public. With wild ones, a 1 counts as any ordinary face, but a bid on ones counts only ones. With wild ones off, every face counts only as itself.

Opening bids and limits

A standard opening bid uses face 2–6 and a quantity from one up to all remaining dice. You may bid a face you do not hold. With wild ones off, an opening bid may also use ones.

Challenges and reveals

Only the latest bid may be challenged. Reveal every cup: if the actual count reaches the bid, the challenger loses one die; otherwise the bidder loses one. The gap never increases the loss. Each bid passes to the next surviving seat. No one rerolls until the reveal is resolved.

Elimination and the next round

Zero dice eliminates a player. The last survivor wins. The loser starts the next round if still alive; otherwise the next surviving seat starts. Everyone rolls a new hand matching their remaining count. Previous faces do not carry over.

Available settings

Choose 2–6 players, 3, 4 or 5 starting dice, and wild ones on or off. Palifico, Calza and dice recovery are not used. Remaining dice are survival resources, not victory points.

Raising a bid

Normally increase the quantity, or increase the face at the same quantity. With wild ones, switching from an ordinary face to ones needs at least half the old quantity, rounded up; switching back needs at least twice the quantity plus one. For example: five fours → three ones; three ones → seven twos. An exact actual count supports the bid.

Example & practice

Your cup supports three fours with wild ones.

⚀⚃⚃⚁⚅

Your 1,4,4 count as three fours. Other cups are unknown: bids concern the total across everyone. A bid on ones does not count fours.

Does an exact count win the challenge?

No. Meeting or exceeding the bid supports it; the challenger loses one die.

Practise Liar’s Dice by playing

Liar’s Dice — Japanese interface
Version 1.1 tutorial, Japanese interface. Tap to enlarge.

Open Choose a game → game details → Learn by playing. Tutorial progress is saved separately from regular matches and statistics.

Practise bidding from your own dice and deciding when to challenge, then test your judgement against CPU opponents.

View Liar’s Dice on the App Store See release information →